
He removes Thug to Ichorid and dredges Imp, missing on another Bridge or Therapy but hitting Narcomeba. He discards Ichorid, Bridge, Stinkweed Imp, and Golgari Thug on my end step. I play Goblin Guide and attack, and he declines to block. I learned later to board in Path, but for the first Dredge match my lack of testing showed through. Sideboard: +3 Volcanic Fallout -3 Price of Progressĭredge rarely gets above 2 lands in play, so Price is miserable. He dies to 3 attacks from my guys and a Fireblast. The only spell he casts is a Putrid Imp around turn 4 and doesn't discard anything when I Magma Jet it to keep beating with creatures. Since he mulled that far I immediately put him on Dredge and am not very happy to have gotten this pairing. Game 1: He mulligans to 4 on the play while I keep my 6. Woke up bright and early, got some muffins and juice, and was ready to crush. I shook it off and went to watch Kurtis win his grinder, concluding that even on zero byes I could day 2 since everyone was terrible. I Pyroblasted a Show and Tell to win round 1, then lost to Landstill in round 2, which is probably an unwinnable matchup. I played in a Grinder on Friday, which wasn't that exciting. Path against Goyf and Knight of Reliquary, Fallout against Goblins, Merfolk, and Dredge, Vortex against War Monk and Counterbalance, and Pillar against Loam and Storm. Pyroblast against Warmonk,Force of Will, Counterbalance, and Merfolk. The sideboard packs zero graveyard hate as I didn't expect Lands or Dredge to be consistent enough to be seen in the later rounds and I wanted the exact 15 I had to combat the decks I did expect to face.

Pridemage and Lavamancer are utility creatures that dominate certain matchups, Lavamancer being unbeatable against Merfolk for example. Goyf is a concession to other people having Goyfs and this deck needing a way to win the mirror. D.D.Dome (The D's also stand for Dome.) operates on the concept of fast one drops followed up by burn.
